![]() For those of you who don’t know, to subdivide something, anything, eight times and then to be actually able to simulate it and have it move, and just to be able to move the camera around with that many subdivisions is a big deal. ![]() That was just purely the performance of the computer versus the trashcan that I have at work.Įvan: Yeah, that’s great. So I don’t know how many polygons that was, but it was still moving fluidly. Just to get the simulation speed done and I was able to subdivide what I did like eight subdivisions. Matt: No, I actually rebuilt the santa hat that I was working on. I’m trying to move that over to Octane though, just because it’s so much faster.Įvan: So we talked a little bit last night but you didn’t do any benchmarks or anything this morning, right? You just slept in? Matt: No, I use Octane at home and we use a physical render, the standard in cinema, at work.
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